The design of public financial management (PFM) systems requires the exploration of the problem space before solution options are generated. En el ámbito de la enseñanza antropológica, considero que el uso de videojuegos para entrenar sensibilidades socio-teóricas podría complementar el énfasis actual en los mundos virtuales y los juegos de rol por un lado, y los tradicionales textos y películas por el otro. Comparando la literatura académica con los ensayos de los estudiantes, defiendo una lectura más equilibrada de Civilization, entre la crítica cultural y sus potenciales educativos. Empíricamente, añado al debate una experiencia inédita en un seminario de antropología en Europa, discuto los problemas metodológicos en cuanto al uso de Civilization como una herramienta educativa en cursos de teoría social y analizo ensayos escritos por estudiantes de Grado en España. Este trabajo contribuye a una revisión exhaustiva y actualizada de la literatura académica en torno a Civilization, escrita principalmente por historiadores, maestros y desde las ciencias políticas y educativas en EE. The game thus has didactic and educational potential by allowing students to discuss a vision of sustainable development based solely on political and technological control.Ĭivilization es considerado a menudo entre las más influyentes series de videojuegos de todos los tiempos. However, from a didactic point of view, they can also constitute learning opportunities because the game offers an important playful aspect and offers real freedom of choice of the type of development. These principles of the game can be questionable. In general, the game simulates some current environmental issues, but does not completely render a model of sustainable development, because the proposed political and technological solutions rule out the social and ecological impacts of these choices and do not integrate many contemporary environmental issues. The management of these climate changes can be achieved thanks to the World Congress allowing a temporary ban on the exploitation of certain resources. The probability of occurrence and the intensity of certain disasters will also increase with global warming linked to the increase in CO2 emissions from the industrial age. The management of disaster risks simulated in the game is carried out according to a technicist perspective since many technologies discovered over the course of a game make it possible to manage disaster risks and maintain the expansion and ownership of the territory. The game analysis shows the importance of different types of disasters in a game. Unfortunately, every barbarian also realizes this, and so grasslands have been fertilized with blood over the centuries.Civilization VI Gathering Storm offers important new features, including the effects of fossil fuel consumption on CO2 emissions, the climate changes and the occurrence of natural disasters. Grasslands, blessed with rich and fertile soils, have been the heart of many civilizations, providing the food and open frontiers so necessary for expansion. A city with an abundance of Grassland Hills will still have better growth than flat Plains, but more restricted options for farming. Grassland ensures strong population growth for cities - especially with farmland developed - but does not provide Production by itself without Hills, Woods, or certain resources. Additional terrain features such as Woods and Marshes are abundant on it, as well as many Luxury Resources. It is found in large sections of the world, particularly close to the middle of the map. It may be considered the most settler-friendly terrain, because it all but ensures a rapid Population growth regardless of other nearby features. Grassland, along with Plains, is one of the two most widespread terrains in the game, and with a +2 Food base yield is the most fertile base terrain.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |